Captain Slow Mar 15, 9: For the most part I have just generated normals for armor. I may even do both eventually as an option, but its pretty low on my list of priorities when it comes to mods I want to work on. Attribution is nice but not needed. I did a normal fix for the elder race a little while back. This is an attempt to improve the “default” look of the khajiit when using the SoS mod. Posted March 26,
|License:||For Personal Use Only|
|iPhone 5, 5S resolutions||640×1136|
|iPhone 6, 6S resolutions||750×1334|
|iPhone 7, 7 Plus, 8, 8 Plus resolutions||1080×1920|
|Android Mobiles HD resolutions||360×640, 540×960, 720×1280|
|Android Mobiles Full HD resolutions||1080×1920|
|Mobiles HD resolutions||480×800, 768×1280|
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|HD resolutions||1280×720, 1366×768, 1600×900, 1920×1080, 2560×1440, Original|
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This texture only the light reflection textures, not skyim does not match coverkhajiits, but neither does the original body texture, and I think this one is better. I did a normal fix for the elder race a little while back.
To get it looking good, those areas have to be redone in the model space normal. Not a vanilla texture by any means.
So, yes, I would use both this and coverkhajiit together. Rocco Last Online 1 hrs, 1 mins ago. Which is why I ended up with some overly smooth seams. You can just take the new model-mesh with the fixed UV and just recreate the skydim map without much trouble, I think maybe It is nice to see that there is someone else working to improve the body textures for SOS.
The nips are a little offset too. I usually prefer using the GIMP filter plugin when it comes to generating normal maps in.
I know from personal experience that fur can be especially difficult. SoS standard also uses this texture as its base, with some modifications around the thighs to alleviate seamskhajiiy this edit lacks the detail that you’ve added. This incidentally also fixes a lighting problem on the khajiit tail. Just had to create a new model from scratch in the end.
Posted March 20, The 2D stuff takes me awhile. It is serendipitous that you made these textures available when you did. Anyone who wants to comment, point out bad practice khqjiit make this better themselves, go ahead and please do.
Admittedly I have very little experience working with body textures, especially when it comes to creating new normal maps.
For the non-beast races, it might look a little weird. Some geospatial data on this website is provided by geonames.
Home Discussions Workshop Market Broadcasts. Sign In Sign Up. I tried doing a number of siyrim where I’d convert the object space map into a tangent map and then try to transfer to the adjusted model, but it never worked out. One 4k or uncompressed texture will be unnoticeable, but having alot of high-quality textures will start to eat up memory.
If you have a specific thing to have me try out, tell me. Posted March 26, As mentioned, I’m not really an artists, so this could be made much better by someone who knows what to do.
If I’m using something like CoverKhajiits, do I still need this? I was just messaging with Eiries earlier this evening about my plans to create a male for Eiries’ Ohmes-Ragt race. There are a few SOS options, one with a bare skin torso area, the other with all fur, both in the grey tabby and leopard patterns. I don’t know if I’ll xkyrim it, but I can try. For the non-beast race models, it might not be that khajjiit to fix.