Get your ranked flair here! Now don’t get me wrong shes nowhere near top10 or anything but she definitely can hang in there with a lot of the cast but If I had to guess I’s say shes on the lower end of mid tier. Sakura should definitely have weaknesses and I feel if they gave her a projectile invincible move she might be too good but there are definitely other areas they could improve. Surprise your opponent with your own personalized stage, start the mind games before the round even begins! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!
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It’s safe on block, which is nice. She has a 3-frame normal and an invincible reversal. It’s possible that there are conflicting inputs I haven’t thought of that make the current command scheme superior, would be happy to be enlightened if so.
Although I think a better and more immediate way to notice it comes from, as said, the keyframing. Welcome to Reddit, the front page of the internet. Upsides to balance that: The other change Sakuea like to see is either mp dp leaves you closer on hit rather than changing frame advantage, or vt1 fireball juggling into hp dp – to bring it more in line with vt2.
She has other options. For example, Ken’s fierce DP isn’t strike invincible until frame 3 meaning you can’t use it as a reversalbut sffv still crush counter punishable. It’s so strange that they dropped the ball here her CA is swkura animated, at least.
I think by far her biggest issue, skaura the one that should be corrected first, is many max range footsies cancels not comboing correctly – stuff like st hp xx hk tatsu, cr mk xx ex tatsu, sometimes st lk xx vt tatsu, that sort of thing.
An individual’s Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.
The Dojo stage in-game can contain aspects customized by the individual player. Her LP DP being should be invincible against air attacks from f1, it’s a no brainer especially in sfb game where the risk reward is so high for jumping.
All you need to do is to log in to the C. Submit a new link. Rashid’s ex mixer has full inv and is CC punishable.
I also wish her Furiko Upper golf swing was a better anti-air. Made doubly important by the amount the game freezes on key hits.
Her grounded fireballs should be bad, she shouldn’t have a good fireball and as I stated earlier ssfv her a projectile invincible move may make her too good so my suggested changes help her in other areas without making her too strong.
FP for that literally one of the best, fastest anti-airs in most games. Profile Vitality Stun That used to be a 3-frame move in SF4. You can use the Dojo stage simply by joining a Dojo! Costume Usage Conditions Comments from Sgt. Speaking with your fists isn’t the sakurs way saoura your point across! Work together with your friends to increase your Dojo ranking! Even if they didn’t make her fireball recovery better, if they gave her a move that led to an anti air juggle which looked exactly like her fireball, she’d be able swkura throw a lot more grounded fireballs, and I think that’d be a lot more fun.
Honestly speaking though if they give her too much she might be dominant next season so it all depends on how Capcom wants to balance the game going forward that determines where Sakura where land.
Plus this would make no sense as you don’t sakyra get CC’d after it. The costumes and colors introduced here can only be purchased within the Street Fighter V game. All you need to do is to log in to the C.